libgdx - Removing cells from scene2d.ui tables -


i'm trying remove row table , have below row move 1 row. not succeeding @ all. i've tried iterating through cells (with table.getcells()) , updating them way in various ways, doesn't seem work way intend to. there way this?

a cleaner solution next:

public void removetablerow(int row) {       snapshotarray<actor> children = table.getchildren();      children.ordered = false;       (int = row*column_number; < children.size - column_number; i++) {          children.swap(i, + column_number);      }       // remove last row      for(int = 0 ; < column_number; i++) {          table.removeactor(children.get(children.size - 1));      } }