Why won't any water squares spawn in on my netlogo simulation? -


globals [grass] ;; sheep , wolves both breeds of turtle. breed [sheep a-sheep]  ;; sheep own plural, use "a-sheep" singular. breed [wolves wolf] turtles-own [energy]       ;; both wolves , sheep have energy patches-own [countdown]  setup   clear-all   ask patches [ set pcolor green ]   ;; check grass? switch.   ;; if true, grass grows , sheep eat   ;; if false, sheep don't need eat   if water? [     if grass? [     ask patches [       set pcolor one-of [green brown blue]       if-else pcolor =[green blue]         [ set countdown grass-regrowth-time ]         [ set countdown random grass-regrowth-time ] ;; initialize grass grow clocks randomly brown patches     ]     ]     if grass? [       ask patches [         set pcolor one-of [green brown]       if-else pcolor = green         [ set countdown grass-regrowth-time ]         [ set countdown random grass-regrowth-time ] ;; initialize grass grow clocks randomly brown patches     ]   ]   ]   set-default-shape sheep "sheep"   create-sheep initial-number-sheep  ;; create sheep, initialize variables   [     set color white     set size 1.5  ;; easier see     set label-color blue - 2     set energy random (2 * sheep-gain-from-food)     setxy random-xcor random-ycor   ]   set-default-shape wolves "wolf"   create-wolves initial-number-wolves  ;; create wolves, initialize variables   [     set color black     set size 2  ;; easier see     set energy random (2 * wolf-gain-from-food)     setxy random-xcor random-ycor   ]   display-labels   set grass count patches [pcolor = green]   ;;set water count patches [pcolor = blue]   reset-ticks end  go   if not any? turtles [ stop ]   ask sheep [     move     if water? [       if pcolor = blue [         set energy energy = 0         death ;;sheep drowns       ]     ]     if grass? [       set energy energy - 1  ;; deduct energy sheep if grass? switch on       eat-grass     ]     death     reproduce-sheep   ]   ask wolves [     move     if water? [       if pcolor = blue [         set energy energy = 0         death     ]   ]     set energy energy - 1  ;; wolves lose energy move     catch-sheep     death     reproduce-wolves   ]   if grass? [ ask patches [ grow-grass ] ]   set grass count patches [pcolor = green]   tick   display-labels end  move  ;; turtle procedure   rt random 50   lt random 50   fd 1 end  eat-grass  ;; sheep procedure   ;; sheep eat grass, turn patch brown   if pcolor = green [     set pcolor brown     set energy energy + sheep-gain-from-food  ;; sheep gain energy eating   ] end  reproduce-sheep  ;; sheep procedure   if random-float 100 < sheep-reproduce [  ;; throw "dice" see if reproduce     set energy (energy / 2)                ;; divide energy between parent , offspring     hatch 1 [ rt random-float 360 fd 1 ]   ;; hatch offspring , move forward 1 step   ] end  reproduce-wolves  ;; wolf procedure   if random-float 100 < wolf-reproduce [  ;; throw "dice" see if reproduce     set energy (energy / 2)               ;; divide energy between parent , offspring     hatch 1 [ rt random-float 360 fd 1 ]  ;; hatch offspring , move forward 1 step   ] end  catch-sheep  ;; wolf procedure   let prey one-of sheep-here                    ;; grab random sheep   if prey != nobody                             ;; did one?  if so,     [ ask prey [ die ]                          ;; kill       set energy energy + wolf-gain-from-food ] ;; energy eating end  death  ;; turtle procedure   ;; when energy dips below zero, die   if energy < 0 [ die ] end  grow-grass  ;; patch procedure   ;; countdown on brown patches: if reach 0, grow grass   if pcolor = brown [     ifelse countdown <= 0       [ set pcolor green         set countdown grass-regrowth-time ]       [ set countdown countdown - 1 ]   ] end  display-labels   ask turtles [ set label "" ]   if show-energy? [     ask wolves [ set label round energy ]     if grass? [ ask sheep [ set label round energy ] ]   ] end 

but when run ( have place on off switch water? in wolf sheep predation) runs if made no changes @ all. why this? how can fix this?

anything related water added code me.

you have 2 if statements inside first if water? (in setup), , both respond grass? turn patches blue, execute send if , turn either brown or green.

whenever confused, make smaller procedures. e.g.,

to color-patches   if grass? [     let patch-colors [green brown]     if water? [set patch-colors [green brown blue]]     ask patches [set pcolor one-of patch-colors]   ] end 

one other problem, don't want if pcolor = [green blue], (i) false , (ii) trying set regrowth countdown on water patches.