i'm @ point need save current game state. i'm using libgdx , did add kryo lib project , did testings.
question:
do have override file every save or can override bites change 1 class.
do have create allways new outputstream if whant game saved? (save game every 5 mins example)
i whant current entities created saved should create 1 file or each entity file?
dario,
do have override file every save or can override bites change 1 class.
you don't have to, should (create fresh save file on every save). there no reason overcomplicate this.
do have create allways new outputstream if whant game saved? (save game every 5 mins example)
again, why worry? save once per 5 minutes, won't notice difference (besides coding time , efforts being wasted) if reused outputstream or created new one. create new one.
i whant current entities created saved should create 1 file or each entity file?
depends on makes sense , these "entities" are. in case save entity need serialize it, fancy way of saying create representation of in text. load entity, reverse process (deserialize it). easiest way learn how make jsonobject (library here). put values entity jsonobject , turn text, call jsonobject.tostring(). deserialize it, create new jsonobject , pass text constructor. may retrieve values.