when running following code in loop (var enterkey = keyboard.getstate().iskeydown(keys.enter);
) pushing enter key returns true after i've released key.
any ideas i'm doing wrong?
try checking this:
keyboardstate newstate; public void update(...) { newstate = keyboard.getstate(); if(newstate.iskeydown(keys.enter)) { *do want here* } }
this way, on each update updating current keyboard state (which keys pressed), can check different key presses in each frame.
edit:
want check single click, instead of asking 2 question, here "bonus" question. code similar:
keyboardstate newstate, oldstate; public void update(...) { //gets keyboard state single frame newstate = keyboard.getstate(); //checks if enter down if(newstate.iskeydown(keys.enter)) { *do want here* } // checks if enter clicked // if statement asks if in frame, enter button down // , if enter button not down in last frame // way, if statement below fire on each click if(newstate.iskeydown(keys.enter) && oldstate.iskeyup(keys.enter)) { *do want here* } //set old state new state, next frame knows //what happening in frame before 1 oldstate = newstate; }