is there way see amount of draw calls in runtime?
maybe there simple directx method that?
i've thought making variable hold amount of times call draw() or drawindexed() seems little "stupid".
any ideas?
thanks in advance
this not stupid keep counter track call counts. , no, there nothing simpler that.
you have d3d11_query_pipeline_statistics
queries, not same, lower level, draw call count, code side user counter looking for.