i working on topdown game android, , don't using tiledmap. use own tile class, each tile containing sprite. world 100x100 (10,000) tiles. now, game camera, render tiles visible camera. have implimented mini map, views whole screen, means have render 10,000 tiles. tried using spritecache, did indeed help, still getting 25 fps :. i'm not sure code necessary, considering render game camera sprites via spritebatch, , mini map via spritecache. appreciate help! don't understand how of these 3d games can manage on android , little 2d game can't. :|