netlogo - How to create new generation of turtles every 10 ticks? -


i trying following in netlogo:

  1. i create, using slider each breed, 100 turtles breed , 100 turtles breed b
  2. ask turtles breed , breed b move randomly, etc.
  3. after 10 ticks, turtles breed , b die (managed make work)
  4. create/generate new 100 turtles breed , b, move randomly, etc.
  5. repeat step 3

basically, ask old generation of turtles die after 10 ticks , create new generation of 100 turtles breed , 100 turtles breed b. how repeated automatically every 10 ticks number of ticks (e.g. 3000)?

your appreciated.

here part of code:

breed [ honest-citizen honest-citizens ] breed [ potential-offender potential-offenders  ]  …  setup   clear-all   reset-ticks   ask patches [ set pcolor black ]    set-default-shape honest-citizen "circle"   create-honest-citizen initial-number-honest-citizens ;;create honest citizens initialise variables   [     set color white     set size 0.2     set income income-from-work     setxy random-xcor random-ycor     set birth-tick ticks   ]    set-default-shape potential-offender "circle"   create-potential-offender initial-number-potential-offenders   [     set color red + 1     set size 0.2     ;; set income random number between 2 extremes using formula     ;; random (max-extreme - min-extreme + 1) + min-extreme     set income random ((income-from-work + alfa-constant) - (income-from-work - alfa-constant) + 1) + (income-from-work - alfa-constant)     setxy random-xcor random-ycor     set birth-tick ticks   ]    set-default-shape government-agent "circle"   create-government-agent initial-number-law-enforcement-agents   [     set color yellow + 1     set size 0.2     setxy random-xcor random-ycor   ]  end  go  if not any? turtles [ stop ]  if ticks > 3000 [ stop ]    ask government-agent [     count-number-of-workers     count-number-of-criminals     calculate-tax-per-worker     calculate-probability-of-conviction     move   ]    ask potential-offender [     move     set net-income income     ;; if decide become criminal commit crime, else work legally , pay tax     decide-commit-crime     death ;; occurs when arrested , after 10 periods of time   ]    ask honest-citizen [     move     set net-income income-from-work     pay-tax     death ;; after 10 periods of time   ]    tick end  …  move   rt random 50   rt random 50   fd 1 end  death   if ticks - birth-tick > 10 [   die   ] end 

when want happen "every n ticks", can use mod. here complete example:

breed [ ] breed [ bs b ]  globals [   ; sliders in model   number-of-as   number-of-bs ]  setup   clear-all   set number-of-as 100    set number-of-bs 100   create-as number-of-as    create-bs number-of-bs   reset-ticks end  go   if ticks > 0 , ticks mod 10 = 0 [ ; <--- important line     ask [ die ]     ask bs [ die ]     create-as number-of-as      create-bs number-of-bs   ]   ask [ move ]   ask bs [ move ]   tick end  move   rt random 50   lt random 50   fd 1 end 

i have added ticks > 0 clause turtles don't killed/regenerated on first tick, tweak like.