javascript - Three.JS - Adjusting Bump Scale/Height - COLLADA -


hello trying adjust bump map scale on collada model.

tried did not work:
three.js colladaloader bumpscale/weighting? way adjust bump map intensity

i using r77
, example: http://threejs.org/examples/#webgl_loader_collada
replaced current model more complex 1 consist out of 3 meshes
exported them in 1 .dae file. , contain couple of materials , textures
textures next .dae in folder , working fine.
normal not working. , alpha textures bit odd.

i tried different things so:

                    ------ none of these work ------                     if ( child instanceof three.skinnedmesh ) {                     child.material.normalscale = (0.03,0.03); // adjusting bump height                     // trying change bump value.                     //controlpanel.children[0].material = new three.meshphongmaterial( { map: controlpanel.children[0].material.map } );                     //collada.scene.children[0].children[0].material.normalscale = (0.03,0.03);                     //dae.children[2].material = new three. meshbasicmaterial( { color: 0x333333, wireframe: true } )                     //child.material.color.setrgb (1, 1, 0);                     child.material.bumpscale = 0.03; 

none of them seem have effect on model @ all. , cannot find source helps explaining resons. here knows problem!

greets.

ok of guy named "bai"
found out blenders collada exporter
not add following inside bump part of .dae

          <bump bumptype="normalmap"> 

instead does

          <bump> 

which results in normal map not working.